I was responsible for designing and animating key interface elements that define the player’s journey, from world navigation to the final victory screens. My goal was to create a cohesive and high-energy visual language that captures the fast-paced nature of the game while maintaining clarity and intuitive navigation.
- Dynamic Level Select & World Map: Animated the transitions between planetary levels, using vibrant connecting lines and pulsing nodes to guide players through the "Return Journey."
- Immersive Quest & Challenge UI: Developed the motion for mission pop-ups, featuring sliding panels and star-rating reveals that make achieving time-based goals feel rewarding.
- Character-Focused Matchmaking: Created high-energy transitions for the Quickmatch and Character Selection screens, highlighting each unique ChuChu with smooth entry animations and glowing status indicators.
- Victory & Celebration Sequences: Designed the "Congratulations!" and "Team Wins" end-screens, featuring celebratory point counters, dynamic fireworks, and bold typography that scales with the player’s score.
Credit
Client: Sonic Team
Role: Motion Designer

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