As a motion contributor to this major interface overhaul, I focused on injecting energy and "juice" into the player journey. My goal was to ensure that every interaction—from navigating the world to claiming rewards—felt as vibrant and tactile as the Blankos themselves. By blending street-art aesthetics with high-performance motion logic, I helped create a seamless, interactive experience that bridges the gap between the game’s bold vision and its technical front-end execution.
- Dynamic Menu Navigation: Developed fluid, spring-loaded transitions for core hubs to ensure a high-energy user flow.
- The "Shelf" Experience: Crafted immersive UI animations for character inspection, allowing players to rotate and view their "Blankos" (like Billy Bones) while exploring detailed skills and accessories.
- Satisfying Reward Loops: Designed the motion language for the Party Pass, turning the act of claiming XP chips into a celebratory, visual event.
Credit
Client: Mythical Games
Role: Motion Designer